Post by Casey Meyer on Jun 15, 2014 14:27:49 GMT -5
The Races of Taliveera
Humans
They are the most populous of the races on Taliveera. As being the most dominate culture and race, they have easier access to higher political power. They also have the widest variety of professions and attitudes. A humble farmer to a regal king. A lowly rogue to a mighty warrior. They run the gambit.
Humans are still mutating sometimes...
They have the ability to choose one of the Racial Skills.
Elves
They were the first of the mutations caused by the magical catastrophe. They are as tall as humans and are nearly as varied as well. Most of their people live in the forest territory in the middle of the continent. Though many still live among the humans in cities and even taking humans as mates. The Elves who live in the forest call themselves Quen'Sivla, and they tend to dress in fitted clothing in muted natural colors to blend in with their home lands. The Elves to live in the cities call themselves Quen'Orra, and they like to dress in flowing, loose fitting clothing with bright vibrant colors.
To play an Elven character, you should take into account of the type of Elf you're playing and then dress accordingly along with having the pointy ear prostheses.
Elves have access to the following Racial Skills:
Resist Magic
Resist Charm
Endurance
Dwarves
They were the second mutation caused by the magical catastrophe. They are generally shorter in stature, but almost always stronger than they look. They prefer to remain indoors and working the stone of their new homeland, working in the forge, or ship building. Dwarves tend to be rather straight forward in their speech. They dislike sugar-coating any situations as it wastes time and time is money. That oftentimes will offend some, especially those of Elven blood. Dwarves are very pragmatic, and are almost always dressed in some kind of armor, as long as it allows them to do their jobs efficiently. All Dwarves have beards, even their women. Though, both will braid their beards, the women will often put beads and gems into their beards.
To play a Dwarven character, you should dress accordingly to your gender. You will need a fake beard to play a dwarf. If you're a female, there are beards made of yarn online. Otherwise you can use face paint to make it look like a beard.
Dwarves have access to the following Racial Skills:
Toughness
Resist Poison
Resist Magic
Orcs
They were the third race to mutate from Humans. Orcs are generally a very savage people, and those that are found among the Human lands are ALWAYS exiles or cast outs. They're usually a case of their clan being attacked by another clan or some other reason sometimes cast out by their shamans. Perhaps it is because they're not as violent, hateful or other races, or they simply refused to take part in a raid. Orcs are HEAVILY discriminated against due to their violent past with the Humans, Elves and Dwarves. The exiles are easily identified by a self imposed scarring so that they might be left alone that they might be differentiated from their more savage kin. Their way of speech in the common tongue is often halting and difficult for them. They have a sloping forehead, big tusk like teeth protruding from their bottom jaw, and their skin shades can sometimes vary greatly. Anywhere from a light gray to the most common green and some have been seen to have a blue green colored skin, but those are incredibly rare.
To play an Orc character, you must pain your skin the color of choice between shades of gray or green. Having prostheses for the tusk-teeth would be amazing but aren't a requirement. You can just paint white marks on your upper lip to represent the tusks.
Orcs have access to the following Racial Skills:
Rage
Resist Fear
Toughness
Barbarians
They aren't a mutation, they are basically humans who have stayed with the “Old Ways” Barbarians are a strong willed people of few words. They find most other races as decadent and lazy. Other than that, not much else is known about them as they do not speak to outsiders. They often dress in skins of the creatures they hunt, as well as perform many body modifications such as tattoos and piercings.
To play a Barbarian character, you must dress in natural colors, animal patterns and maybe some fake furs. Face-painting tattoos are also a good way to look like a Barbarian.
Barbarians have access to the following Racial Skills:
Rage
Resist Element
Endurance
Beastmen
Nobody is quite certain why Beastmen came into existence. But the leading theory is that they were people who may have had an affinity to any certain animal. Generally they are friendly folks and many prefer to live away from the hustle and bustle of city life. But they do appear in cities. The most common to see are canine, feline or avian based animals. Either way, they prefer loose clothing so as to be able to slip out of when they change to their full forms.
To play a Beastman character, your costuming, make-up, and prosthetics must reflect the type of creature that your attempting to emulate. The most common items are ears and a tail. Fangs and contacts can also add to the look of the character.
Beastmen have access to any two Racial Skills as long as they would fit that character. Example: Erik is playing a Crocodileman. Two good Racial skills that would fit with that creature are Toughness and Scale Armor. All Beastmen have and can use Claws.
Dark Elf
(Note: Playing as this race is generally not recommended for new players. Playing this race requires you to have at least 2 pages of back story.)
Long ago they lived and loved as any normal Elf once did. Until one day when Orcs attacked an undefended settlement while the Hunters were away. When they returned, they witnessed the wanton destruction and carnage that the Orcs had wraught. They wanted revenge. They demanded absolution. The Elders of other clans disagreed. The Hunters left anyway, tracking down the very Orc clan that killed their families. When they found the Orcs, the Hunters attacked with a ferocity and savagery that they had never before known. When they returned, still covered in the gore of their vengeance, they were turned away from their homes... Never again to return. Betrayed in their eyes by their own people, they became consumed once more by their anger. They attacked and killed the elders, and then they left to find a new home. The only Dark Elves that are seen in any lands but their own are either there to attack, or they have returned to the people. If they aren't attacking you first, it's usually quite safe to assume that they're part of the second group. They always dress in natural colors.
To play a Dark Elf character, you need Elf ear prosthetics. All Dark Elves practice ritual scarring to mark certain achievements in their lives. So dependant upon the character's back story, you'll need to paint or use fake scars on your face.
Dark Elves have access to the following Racial Skills:
Endurance
Resist Magic
Rage
Racial Skills
The following skills can only be chosen once.
Claws:
They're usually the perferred weapon of any Beastman character. Beastmen are the only race (Other than a very strange Human character!) that can access this skill and they get this one automatically. When a Beastman character is in their human form, the claws have a base damage of 2 and the carrier is “Claw” So when striking an opponent you say, “2 Claw!” When a Beastman is in their full animal form, the claws have a base damage of 3. So, in full animal form you would say, “3 Claw!” Warrior and Rogue skills can be applied to enhance your damage calls. Example; You have five (5) ranks in Back Stab. So you would do +10 damage when striking an opponent from behind. If you're in human form and striking from behind, your damage call would be “12 Claw!” (If you choose this skill as a Human character, you have only the base damage of “2 Claw!”) Claws can only be purchased once.
Scale Armor:
Only scaled or very tough skinned types of Beastmen or (Strangely Mutated) Human characters can access this skill. Scale Armor works very much like normal Armor. And the maximum amount you have available is based on your character's class. If you're a Warrior, your max armor is 25. And just like normal armor, if you phys-rep the scales or thick hide, you will get bonus armor points! You cannot, however, wear regular armor on top of your scales. Scale armor cannot be repaired, but, must be regrown. Regrowing your scale armor takes a 2 minute (120 seconds) count. During that time you cannot run, or perform any tag-able skills. If you do, you must then restart your 2 minute count to repair your Scale Armor. Scale Armor can only be purchased once and gives you the max amount of armor congruent to your character's class.
Scenting:
Scenting can be a very useful skill. It can help while tracking something or someone through the woods, or it can help to detect poisons in your food or drink. One must spend 30 seconds “smelling” the object or area in question. Scenting can only be purchased once.
The following skills may be purchased more than once, up to a maximum of 10 times.
Toughness:
Toughness allows a character to subtract one damage from any call with a number that hits them. If a character has 6 ranks in Toughness, then that character can ignore 6 points of damage from all damage strikes to a minimum of 2 points of damage taken.
Rage:
Rage allows a character to deal +2 damage for 60 seconds. Rage also allows a character to stay conscious and fighting even if their health goes into the negatives. This effect only works up to -10 body. After that, the character can no longer continue to fight. If the battle ends or the 60 seconds ends, and the character's health is in the negatives, that character is now unconscious and begins their bleed-out count. If a character is already unconscious, they cannot activate rage.
Endurance:
Endurance allows a character to regain consciousness by bringing their health count from whatever negatives it is, all the way to 5 body. If a character has 20 body and is struck by an attack that deals 25 damage, that character now has -5 body. The character must call “Endurance!” within 5 seconds to heal up to 5 body.
Resist Fear:
This skill allows a character to Resist any call that has the carrier of “Fear” within it. This includes any damage that might also be a part of the call.
Resist Element:
This skill allows a character to resist any call that contains the following carriers; Fire, Ice, Lightning, Earth. This includes any damage that might also be a part of the call.
Resist Charm:
This skill allows a character to resist any call that contains the carrier of “Charm” within it. This includes any damage that might also be a part of the call.
Resist Poison:
This skill allows a character to resist any call that contains the carrier of “Poison” within it. This includes any damage that might also be a part of the call.
Resist Magic:
This skill allows a character to resist any call that contains the carrier of “Magic” within it. This skill also allows a character to resist any magical strike against them, whether it is a spell or a spell-strike. This includes any damage that might also be a part of the call.
Humans
They are the most populous of the races on Taliveera. As being the most dominate culture and race, they have easier access to higher political power. They also have the widest variety of professions and attitudes. A humble farmer to a regal king. A lowly rogue to a mighty warrior. They run the gambit.
Humans are still mutating sometimes...
They have the ability to choose one of the Racial Skills.
Elves
They were the first of the mutations caused by the magical catastrophe. They are as tall as humans and are nearly as varied as well. Most of their people live in the forest territory in the middle of the continent. Though many still live among the humans in cities and even taking humans as mates. The Elves who live in the forest call themselves Quen'Sivla, and they tend to dress in fitted clothing in muted natural colors to blend in with their home lands. The Elves to live in the cities call themselves Quen'Orra, and they like to dress in flowing, loose fitting clothing with bright vibrant colors.
To play an Elven character, you should take into account of the type of Elf you're playing and then dress accordingly along with having the pointy ear prostheses.
Elves have access to the following Racial Skills:
Resist Magic
Resist Charm
Endurance
Dwarves
They were the second mutation caused by the magical catastrophe. They are generally shorter in stature, but almost always stronger than they look. They prefer to remain indoors and working the stone of their new homeland, working in the forge, or ship building. Dwarves tend to be rather straight forward in their speech. They dislike sugar-coating any situations as it wastes time and time is money. That oftentimes will offend some, especially those of Elven blood. Dwarves are very pragmatic, and are almost always dressed in some kind of armor, as long as it allows them to do their jobs efficiently. All Dwarves have beards, even their women. Though, both will braid their beards, the women will often put beads and gems into their beards.
To play a Dwarven character, you should dress accordingly to your gender. You will need a fake beard to play a dwarf. If you're a female, there are beards made of yarn online. Otherwise you can use face paint to make it look like a beard.
Dwarves have access to the following Racial Skills:
Toughness
Resist Poison
Resist Magic
Orcs
They were the third race to mutate from Humans. Orcs are generally a very savage people, and those that are found among the Human lands are ALWAYS exiles or cast outs. They're usually a case of their clan being attacked by another clan or some other reason sometimes cast out by their shamans. Perhaps it is because they're not as violent, hateful or other races, or they simply refused to take part in a raid. Orcs are HEAVILY discriminated against due to their violent past with the Humans, Elves and Dwarves. The exiles are easily identified by a self imposed scarring so that they might be left alone that they might be differentiated from their more savage kin. Their way of speech in the common tongue is often halting and difficult for them. They have a sloping forehead, big tusk like teeth protruding from their bottom jaw, and their skin shades can sometimes vary greatly. Anywhere from a light gray to the most common green and some have been seen to have a blue green colored skin, but those are incredibly rare.
To play an Orc character, you must pain your skin the color of choice between shades of gray or green. Having prostheses for the tusk-teeth would be amazing but aren't a requirement. You can just paint white marks on your upper lip to represent the tusks.
Orcs have access to the following Racial Skills:
Rage
Resist Fear
Toughness
Barbarians
They aren't a mutation, they are basically humans who have stayed with the “Old Ways” Barbarians are a strong willed people of few words. They find most other races as decadent and lazy. Other than that, not much else is known about them as they do not speak to outsiders. They often dress in skins of the creatures they hunt, as well as perform many body modifications such as tattoos and piercings.
To play a Barbarian character, you must dress in natural colors, animal patterns and maybe some fake furs. Face-painting tattoos are also a good way to look like a Barbarian.
Barbarians have access to the following Racial Skills:
Rage
Resist Element
Endurance
Beastmen
Nobody is quite certain why Beastmen came into existence. But the leading theory is that they were people who may have had an affinity to any certain animal. Generally they are friendly folks and many prefer to live away from the hustle and bustle of city life. But they do appear in cities. The most common to see are canine, feline or avian based animals. Either way, they prefer loose clothing so as to be able to slip out of when they change to their full forms.
To play a Beastman character, your costuming, make-up, and prosthetics must reflect the type of creature that your attempting to emulate. The most common items are ears and a tail. Fangs and contacts can also add to the look of the character.
Beastmen have access to any two Racial Skills as long as they would fit that character. Example: Erik is playing a Crocodileman. Two good Racial skills that would fit with that creature are Toughness and Scale Armor. All Beastmen have and can use Claws.
Dark Elf
(Note: Playing as this race is generally not recommended for new players. Playing this race requires you to have at least 2 pages of back story.)
Long ago they lived and loved as any normal Elf once did. Until one day when Orcs attacked an undefended settlement while the Hunters were away. When they returned, they witnessed the wanton destruction and carnage that the Orcs had wraught. They wanted revenge. They demanded absolution. The Elders of other clans disagreed. The Hunters left anyway, tracking down the very Orc clan that killed their families. When they found the Orcs, the Hunters attacked with a ferocity and savagery that they had never before known. When they returned, still covered in the gore of their vengeance, they were turned away from their homes... Never again to return. Betrayed in their eyes by their own people, they became consumed once more by their anger. They attacked and killed the elders, and then they left to find a new home. The only Dark Elves that are seen in any lands but their own are either there to attack, or they have returned to the people. If they aren't attacking you first, it's usually quite safe to assume that they're part of the second group. They always dress in natural colors.
To play a Dark Elf character, you need Elf ear prosthetics. All Dark Elves practice ritual scarring to mark certain achievements in their lives. So dependant upon the character's back story, you'll need to paint or use fake scars on your face.
Dark Elves have access to the following Racial Skills:
Endurance
Resist Magic
Rage
Racial Skills
The following skills can only be chosen once.
Claws:
They're usually the perferred weapon of any Beastman character. Beastmen are the only race (Other than a very strange Human character!) that can access this skill and they get this one automatically. When a Beastman character is in their human form, the claws have a base damage of 2 and the carrier is “Claw” So when striking an opponent you say, “2 Claw!” When a Beastman is in their full animal form, the claws have a base damage of 3. So, in full animal form you would say, “3 Claw!” Warrior and Rogue skills can be applied to enhance your damage calls. Example; You have five (5) ranks in Back Stab. So you would do +10 damage when striking an opponent from behind. If you're in human form and striking from behind, your damage call would be “12 Claw!” (If you choose this skill as a Human character, you have only the base damage of “2 Claw!”) Claws can only be purchased once.
Scale Armor:
Only scaled or very tough skinned types of Beastmen or (Strangely Mutated) Human characters can access this skill. Scale Armor works very much like normal Armor. And the maximum amount you have available is based on your character's class. If you're a Warrior, your max armor is 25. And just like normal armor, if you phys-rep the scales or thick hide, you will get bonus armor points! You cannot, however, wear regular armor on top of your scales. Scale armor cannot be repaired, but, must be regrown. Regrowing your scale armor takes a 2 minute (120 seconds) count. During that time you cannot run, or perform any tag-able skills. If you do, you must then restart your 2 minute count to repair your Scale Armor. Scale Armor can only be purchased once and gives you the max amount of armor congruent to your character's class.
Scenting:
Scenting can be a very useful skill. It can help while tracking something or someone through the woods, or it can help to detect poisons in your food or drink. One must spend 30 seconds “smelling” the object or area in question. Scenting can only be purchased once.
The following skills may be purchased more than once, up to a maximum of 10 times.
Toughness:
Toughness allows a character to subtract one damage from any call with a number that hits them. If a character has 6 ranks in Toughness, then that character can ignore 6 points of damage from all damage strikes to a minimum of 2 points of damage taken.
Rage:
Rage allows a character to deal +2 damage for 60 seconds. Rage also allows a character to stay conscious and fighting even if their health goes into the negatives. This effect only works up to -10 body. After that, the character can no longer continue to fight. If the battle ends or the 60 seconds ends, and the character's health is in the negatives, that character is now unconscious and begins their bleed-out count. If a character is already unconscious, they cannot activate rage.
Endurance:
Endurance allows a character to regain consciousness by bringing their health count from whatever negatives it is, all the way to 5 body. If a character has 20 body and is struck by an attack that deals 25 damage, that character now has -5 body. The character must call “Endurance!” within 5 seconds to heal up to 5 body.
Resist Fear:
This skill allows a character to Resist any call that has the carrier of “Fear” within it. This includes any damage that might also be a part of the call.
Resist Element:
This skill allows a character to resist any call that contains the following carriers; Fire, Ice, Lightning, Earth. This includes any damage that might also be a part of the call.
Resist Charm:
This skill allows a character to resist any call that contains the carrier of “Charm” within it. This includes any damage that might also be a part of the call.
Resist Poison:
This skill allows a character to resist any call that contains the carrier of “Poison” within it. This includes any damage that might also be a part of the call.
Resist Magic:
This skill allows a character to resist any call that contains the carrier of “Magic” within it. This skill also allows a character to resist any magical strike against them, whether it is a spell or a spell-strike. This includes any damage that might also be a part of the call.