kree
Newbie
Posts: 3
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Post by kree on May 25, 2015 16:48:53 GMT -5
* Take out dual classing. Doesn't exist anymore. * Add armor/weapon restrictions to the classes. * Make taunt like the old skill, Enrage. (Just a suggestion) * Little more of a description to storm involving the following things. -Can't move feet. -Using a reserved protective will drop storm. -Getting hit by anything drops storm. -Saying anything other than your spell drops storm.
* Update on determination for Warriors *Thing to add to mage -Research (Add it to merchant also?) -How to build spells by either tier or in columns * A new section on the forum for things that are being played with
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Post by Casey Meyer on May 25, 2015 19:04:08 GMT -5
These are great suggestions!
Who might you be, btw? I don't recognize the character name.
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Post by Casey Meyer on May 25, 2015 22:13:02 GMT -5
Nevermind. Levi. Still good suggestions.
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Post by Casey Meyer on May 25, 2015 22:44:37 GMT -5
Oh, and Weapons/Armor restrictions are in place with the rules already. The physical copy may not have been an updated version.
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kree
Newbie
Posts: 3
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Post by kree on May 26, 2015 13:51:53 GMT -5
Oh, and Weapons/Armor restrictions are in place with the rules already. The physical copy may not have been an updated version. Fighting restrictions are not updated here on the forum. The forum rule book is all I have to currently work with.
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Post by Casey Meyer on May 28, 2015 9:01:02 GMT -5
What do you mean "fighting restrictions" ?
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kree
Newbie
Posts: 3
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Post by kree on May 29, 2015 13:22:53 GMT -5
What do you mean "fighting restrictions" ? Warriors not being able to dual weild or rogues not being able to use two handers with their skills.
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Post by perth on May 29, 2015 14:14:43 GMT -5
Been going over the spells. Should the repel spell say "pushes a target" instead of "pushes all"? from playing i now get that it was meaning that it effects all of that type(undead, living) but only target one. Also what happen to those skills like hide and that you be liked amoung npcs?
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Post by Casey Meyer on Jun 3, 2015 9:38:01 GMT -5
What do you mean "fighting restrictions" ? Warriors not being able to dual weild or rogues not being able to use two handers with their skills. "Rogue skills are restricted to short and small weapons." - This means that they can only use their skills with those weapons. Are you asking that I specifically add that two handed weapons can't be used? (With the exception of Bows...) And I do not recall saying that Warriors cannot dual wield.
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Post by Casey Meyer on Jun 3, 2015 9:44:41 GMT -5
Been going over the spells. Should the repel spell say "pushes a target" instead of "pushes all"? from playing i now get that it was meaning that it effects all of that type(undead, living) but only target one. Also what happen to those skills like hide and that you be liked amoung npcs? Not sure what you're getting at with the spell. I means all undead. Hide? Skills? What?
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Post by Ed Smith on Jun 3, 2015 14:35:34 GMT -5
i believe he is referring to when you had other skills such as spot and tracking that you can buy
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Post by Casey Meyer on Jun 4, 2015 0:06:09 GMT -5
Ah, yes. I will dig through my notes to find them. If not, I will write them up again. Along with the subclass thingies that we were going to test out soon.
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Post by perth on Jun 4, 2015 17:39:26 GMT -5
Been going over the spells. Should the repel spell say "pushes a target" instead of "pushes all"? from playing i now get that it was meaning that it effects all of that type(undead, living) but only target one. Not sure what you're getting at with the spell. I means all undead. Ok maybe a example would help. Big group of guys in front of me and i cast: Repel the Living (Level 5) - The caster pushes back all creatures that live to a distance of 10 feet. Incant: "With Death's Embrace, I repel the living. Press back 10 feet." From the definition it sounds like it would push back everyone alive that is in front of me, but from game play and your own words, it only pushes back one targeted living creature. I figured it is a matter of phraseing in that it can be used on all living creatures but it only works on a single target. Also it doesnt have that part where the caster has to hold his hand up or not move. Sorry to be a pain .
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Post by Casey Meyer on Jun 5, 2015 1:52:56 GMT -5
Not sure what you're getting at with the spell. I means all undead. Ok maybe a example would help. Big group of guys in front of me and i cast: Repel the Living (Level 5) - The caster pushes back all creatures that live to a distance of 10 feet. Incant: "With Death's Embrace, I repel the living. Press back 10 feet." From the definition it sounds like it would push back everyone alive that is in front of me, but from game play and your own words, it only pushes back one targeted living creature. I figured it is a matter of phraseing in that it can be used on all living creatures but it only works on a single target. Also it doesnt have that part where the caster has to hold his hand up or not move. Sorry to be a pain . Everything that is alive is affected by the spell. I do not recall stating that it only repels ONE living thing. It repels ALL living things, including PCs. In fact, I do recall the opposite spell being used to repel a group of undead. I'm not really sure how this is being misinterpreted... Repel the Living (Level 5) - The caster pushes back all creatures that live to a distance of 10 feet. Incant: "With Death's Embrace, I repel the living. Press back 10 feet." Keeping the hand in the air... Repel Undead has it, but Repel the Living does not have it. I've Reworded Repel Undead incant and Repel the Living spell description.
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Post by perth on Jun 5, 2015 16:59:11 GMT -5
Ahh there is the misunderstanding. I could have sworn at the second event during combat when I used it on a group of orcs (??) you said it only targets one not all. And since then I have only been targeting one. lol. All cleared up.
Also quick question, can skills only be used once or is there not a limit on them. Like Parry and dodge. Can some one with those just spam them and never be hit? If not there should be a bit about how to use skills and when they reset. If I am sounding like I am nit-picking, I don't mean to.
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